Download free star wars episode 1 racer pc
Sure, you'd expect the new Star Wars movie to pack all that stuff on the screen, but LucasArts is bringing it to your N64, too, with a re-creation of one of the new films' most exhilarating sequences. Star Wars Episode I: Racer is a space racing game that looks ready to run the competition off the road. Players cake up the controls as Anakin Skywalker, young and gifted podracing pilot--not to mention, the only human on the circuit.
Podracing vehicles are like flying, rocket-powered chariots. Humans, it seems, aren't considered prime podracing material: They're too small, too slow, and don't hav the right number of limbs to operate the fast, floating tracers.
Still, Anakin s got skills not to mention the Force and can hang with the hottest pilots in the galaxy--even if he does race in the smallest ship. The podracers are formidable hunks of technology. Two huge jet engines sit up front, held together by only a thin lightning bolt of purple electricity. They tow a small, single-person pod in which sits the daredevil pilot and T the ship's controls.
The result is a mean racing-machine with its own unique steering dynamics: half-car, halfboat, but instantly comfortable and logical in the games universe. In the preview version we played, the podracers felt instantly comfortable--even more impressive considering the vehicles are completely fictional; only the turbo boosting felt awkward.
Also, as play progresses, pilots can use their winnings to upgrade their pod's engines, brakes, cooling systems, stabilizers, power cells--they can even spring for hew pit droids. Anakin squares off against 21 of the galaxy's finest, including creatures with colorful Star Wars names like Ebe Endocott, Gasgano, Ody Mandrell, Slide Parmita, and the circuits top racer, Sebulba who's not afraid to cheat to keep his tide.
As you win, other racers become unlocked, so you can try out different pods and personalities. Eighteen of the 21 podracers on display are actually from the film.
Twenty-one tracks from the Star Wars universe, including Mon Gazza, Aquilaris, Ando Prime, and of course Tatooine, are yours to explore, ranging from deserts and jungles to Arctic wastelands and an asteroid penal colony. The tracks offer quite a bit of freedom; you're not on a rail, and shortcuts can be found by those brave and crazy enough to seek them out. The courses are also impressively varied even within their own circuits; many are pleasantly long, and you won't feel like you've seen the same texture over and over again, or that die second half of the track is just a mirror image of the first.
Racer contains no combat per se, but pods can and will collide during die race, causing damage. A little bumping won't take you out of the running, but too much will give you need for repairs, wfifch can,beperformed mid-race at the price of a loss of speed. You'll also have to use speed boosts. Racers most impressive aspect is its sensation of speed. LucasArts' programmers claim that the craft are moving at scale speeds of mph--and you won't doubt it Gamers will grit their teeth as they swoop and slide around obstacles, sometimes twisting the pod up on its side to make it through narrow crevices or zooming off ramps for huge jumps.
Of course, racing fans will find more conventional options as well: tournament mode, upgrades purchased with winnings, and two-player split-screen showdowns. If you haven't already picked up the RAM expansion pak for your N64, you'll want to before playing Racer; the graphics lacked punch in the un-enhanced version.
In the preview version, Star Wars Episode I: Racer showed great potential with impressive tracks, sharp controls, and killer speed. Will it wipe away Wipeout? Wait and see. There are a few problems here and there, but overall, it's a furiously fast racing game fit for a Jedi. Star Wars Episode I: Racer explores the wild world of podracing--dangerous speed contests between jet-propelled chariot-like hot rods in that galaxy far, far away.
You can play as various creepy creatures or as Anakin Skywalker, the league's sole human pilot The circuit spans multiple planets with tracks that include underwater tunnels, industrial highways, desert caverns, and icy tundra. There's enough visual variety within each track to keep gamers alert, too. The bonus in Racer is that you can switch ships at any time during the various tournaments--you're not locked into one vehicle for the length of a tournament.
No matter who you champion, the more races you win, the more new ships and pilots are unlocked. With 23 racers total, that's a lot of options. Each craft can be upgraded with new parts from Watto, the Tatooine junk dealer. You can buy new components or scour his junkyard for bargains among the "previously enjoyed" specials.
The most important element of any racing game--interstellar or otherwise--is the sensation of speed. Racer's extremely high frame rate makes your surroundings whiz by and the various obstacles around you approach with nerve-rattling velocity. The tracks have been laced with plenty of extra challenges such as rotating doors, slim passageways that need to be navigated by rolling your ship up on its side, and zero-gravity stretches where asteroid collisions loom around every turn.
If you bother to slow down, you'll notice plenty of detail on the tracks and ships, such as bright engine flames and colored lighting. Everything looks smooth with the Expansion Pak installed; without it, things take on a low-res, jagged quality. Still, even the additional memory isn't enough to eradicate pop-up problems, which are annoying in single-player games and downright distracting in two-player games.
Despite their complete fantasy basis, the speedsters in Racer feel immediately comfortable. The joystick's response is crisp, and the sway of the ships on turns reflects believable physics. Each racer handles differently, but all of them can be upgraded and adjusted to your personal taste--a huge plus when you're searching for your ultimate ride. As in any racing game, different vehicles may yield different results on the same course. However, each ship's pleasant response is balanced by a questionable control layout.
In a remarkably dim omission, you can't reconfigure the buttons, which leaves you stuck with the default setup. That wouldn't necessarily be a problem if the boost control weren't on the same stick used for steering.
While you veer left and right around obstacles, you're also expected to press up on the stick to charge your boosters.
It's just as awkward as it sounds--the Z trigger, which is unused, would have been more comfortable. With buttons to spare on the N64 controller, why not use them? All alien drivers mumble in their own languages throughout each race. The ships' engines sound cool, too, whining and roaring during turbo blasts.
Unfortunately, the track announcers sound a little goofy, and gamers are only treated to John Williams' majestic score on the third and final lap. Maybe that's to heighten the dramatic tension of a big finish, or maybe it's limited due to cartridge space.
Either way, when you hear it, it's properly heroic; you'll wish it was there for the whole race. Star Wars Episode I: Racer packs enough high-octane thrills that most gamers will be able to look beyond the nitpicks about control configuration and pop-up. For sheer N64 racing excitement, it's the game to beat. Despite some pop-up problems, Racer looks fantastic; the Expansion Pak enables smooth textures, great lighting effects, and a high frame rate.
Without the extra RAM? Racer would earn a higher sound score if there were more of it The engine whines and vehicle collisions don't disappoint but John Williams' score only kicks in on the final lap and the characters' alien chatter gets repetitive. The boost system is needlessly complex, and the buttons cannot be reconfigured--a major slide into the Dark Side.
However, the ships respond with remarkable smoothness, which helps salvage the score. The Force is strong with this one--fans of futuristic racers like Wipeout suddenly have a killer alternative. Racer has the speedy frame rate, the creative courses, and the sense of tension that racing fans crave.
Extreme-G 2 was fast, Wipeout 64 was faster, but Episode I Racer leaves 'em both choking on its dusty contrail. This is the fastest racing game I've ever played. Only F-Zero X comes close, although Racer's graphics are far more detailed. With the RAM Pak in place, the hi-res visuals are astounding, despite some minor frame-rate stutters. Racer packs a rich variety of textures. The pods themselves bristle with detailed animated parts. You get 25 tracks in four circuits, and even though later courses build off earlier ones, they still offer a wide variety of scenery, everything from space worms to sandy beaches to the Tatooine track ripped from the flick.
Courses are enormous, too. Some take up to three minutes to lap--and that's with you cruising at mach one! Most tracks are rich in shortcuts and alternate routes, kinda like a supersonic Beetle Adventure Racing.
The game requires plenty of control Finesse; you must master powersliding for later courses, which can get a little too fast and stomach-churning for easily frustrated gamers. The need to buy pit droids and new and junked parts adds some welcome strategy, too.
Don't expect to beat Championship Mode with Anakin alone a bit of a bummer if you want him to be the hero. You need to experiment with all 23 podracers to find tie best one for each track. It's as impressive as it is dizzying. At times it feels out of control, especially in two-player mode. There's a frustration factor, but for the most part it handles well enough to get away with it. Creative tracks and upgradable pods serve the game well.
Star Wars as well as racing fans should buy this game. Having seen the Ep. I trailer, I have to admit didn't really think the N64 could handle this game. Let's just say Racer put the smack down on me.
The game moves immensely fast; so fast, at times I couldn't believe I was actually controlling my pod through all the twists and turns. The tracks are beautifully textured, but a lot of it will fly by too quickly for you to appreciate.
My only issue with Racer is that the frame-rate suffers a bit in hi-res mode. Even though Racer is based on what is easily the most-anticipated movie of all time, you don't have to be a Star Wars fan to enjoy it Racer is one of the fastest-paced games I've ever seen on any system, immersing you completely in the Star Wars universe.
You'll actually be afraid to close your eyes while playing. The only thing missing from this game is a Story Mode, but the graphics and gameplay more than make up for it. The force has been strong with PC gamers. But soon console owners will be able to pay more personal visits to that galaxy far, far away-now that LucasArts is working on several Star Wars games for the Nintendo 64 and PlayStation systems.
Nintendo 64's graphics are so sharp that you can see for miles outside your speeder's canopy. Other levels are more Doom -like, with you wandering around Imperial bases and other Star Wars-inspired locales. The game's graphics are expected to look like they're straight out of a Star Wars film, with all the grandiose scenery and technical details they need to look true to the trilogy.
This movie feel will only be enhanced by the many Star Wars veterans who make guest appearances in Shadows of the Empire. Jabba the Hutt, Boba Fett. Darth Vader and even the Emperor himself appear in the game. Despite its big-time cast and complex story, Shadows of the Empire is only one part of a multimedia explosion that Lucasfilm has set off to promote the recently released Shadows of the Empire novel, which sits at the center of a nuiltimillion-dollar marketing blitz.
Other related merchandise includes comic books, action figures and even a soundtrack. Slated for a summer release, Rebel Assault 2 is a Star Wars full-motion-video tour-de-force that plunks the player behind the controls of several familiar spaceships, including the B-Wing,. This last ship lies at the center of Rebel Assaults 2's story, which revolves around an escalating arms race between the Empire and the Rebel Alliance.
Between flying sequences, players also engage in first- and third-person blaster battles. As in the first Rebel Assault, all of the sequel's sequences rely on full-motion video to draw the player into the Star Wars universe. Since Lucasfilm used original props and costumes from the trilogy, the scenes look especially authentic.
Often described as "Doom on the Death Star," Dark Forces is a mixture of action and mystery that's set right before and after the events depicted in Star Wars.
The game opens with Katarn starting his newest rebel mission: to seek out and steal the plans for the Empire's planet-busting Death Star. Yes, these are the same plans that Argo carried around in his rusty innards in Star Wars. After you sneak through an Imperial base, kill a bunch of Stormtroopers and retrieve the plans, Dark Forces' stoiy jumps to the period just after Luke nukes the Death Star. Now there's a new threat to the still-shaky Alliance, a menace that has wiped out an entire Rebel outpost and left few clues.
Rebel spies have heard the name of the Empire's secret new weapons--the Dark Troopers--but the Alliance wants more information. And you, as Katarn, spend the game's remaining 13 levels unraveling this mystery, eventually facing the Dark Troopers and their creator in combat. Just as in the other Star Wars games, players will see many familiar faces--and helmets--during their Dark Forces adventure.
Darth Vader and Rebel Alliance leader Mon Mothma star in the game's mostly rendered cinemas, which play before each level and add to Dark Forces' story.
You'll also confront the trilogy's most famous bounty hunter, Boba Fett, stroll through Jabba the Hntt's palace, play seek and destroy in a Star Destroyer and visit other far-flung facilities.
Katarn can also collect numerous weapons-froin blasters to thermal detonators-that you'll recognize from the trilogy, and each depress of his weapon's trigger is rewarded with a straight-from-the-movie sound effect. It echoes a simpler time when we could get ourselves lost in our own imaginations.
With the recent release of Star Wars Episode 1: The Phantom Menace , kids today are lucky enough to have enough technology to get lost in the world of Star Wars George Lucas and his talented team at LucasArts. And believe-you-me, after watching the movie I HAD to have this game. The premise is quite simple -- even simpler if you have already seen the movie.
You have a podracer, you have a track, and you have to go around in a circle and hope to end up ahead of the pack. Imagine two huge like engines tethered to your sled pod , held together by a plasma-energy beam. Surprisingly, the design of these podracers "almost" makes sense. LucasArts also does a great job representing the physics that would be involved while playing the game. You have these podracers and you race them against other podracers, um You have over 21 podracers to choose from.
All of these are distinct in their styling, handling and drivers. You get to race on multiple tracks strung across eight distinct planets, each with its own theme and style of racing. As you successfully finish each race, you will gain Trugats money that enable you to upgrade your podracer and prepare for the next race.
Finish first and a new podracer is unveiled that you can use for future races. This is where the "storyline" in Racer starts to get iffy. You never really get a sense of belonging to your pilot or podracer. Since you can choose from multiple pods and multiple pilots, it kind of lacks continuity. I would have liked to see the same pilot used and you be allowed to upgrade from there.
If you decided to try a different "character" from the movie, you could have chosen that pilot at the start of the career. How does it play? Simply put, if nothing else, Racer simulates speed better than any other game I have ever played. As you may have read in my other reviews, I am a big fan of force-feedback.
If implemented correctly, this can entrance me into a state where my joystick becomes an extension of my persona Racer does this oh-so-well and has now become my "reference" title to which I compare all others.
I cannot believe how good Racer translates the physics and handling of the podracers through a simple joystick. The interface for preparing for a race, upgrading your podracer, and just about anything other than actually racing is confusing as all get out. At first, before reading the manual, I would just get mad and go on to the next race. After reading the manual, it started to make sense You see, in some menus you need to use the mouse; in others, the keyboard; in others only the game controller seems to work.
I ended up juggling so many peripherals around to upgrade my pod that I wound up ctrl-alt-elbowing my way into a frenzy. Coincidently, LucasArts posted a little blurb on their support site about this shortcoming. Allow me to quote: "For navigating through the interface we recommend using the keyboard and mouse; joysticks, gamepads and wheels are not fully supported for the Front End interface.
You can interact with some items using the mouse and others with the keyboard. We recommend exploring the various menus thoroughly to find a method of getting around that suits you best. I need to explore and see which controls work and which do not? So the game goes like this: Race, win, race, win, upgrade, race, lose, upgrade, re-race, win, and so on.
The difficulty goes from absurdly easy to pretty challenging with little in between. You actually "desire" to get to the next track to see what LucasArts is going to throw at you. Although I am still struggling in the final stages of the Galactic Circuit, I have many friends who have since finished the game. STAR WARS Episode 1 Racer contains 3 modes: Tournament - a championship in which it is important to rise in the standings as high as possible; Free race allows you to play for fun by choosing all open tracks and characters; Race against the clock requires you to set a time record on various tracks.
For participating in the competition, the player receives money, which can be used to buy new modules for the car, helper droids, vehicles or tracks. In total, the game has 21 characters and 8 unique worlds, represented by more than 20 different tracks for racing. During the competition, dangers such as the Tusken Raiders, methane lakes and meteor showers will lie in wait. Multiplayer available, allowing you to compete on the local network.
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