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The cost to purchase an Ally increases during your turn. The first Ally purchased costs 1 Pearl. The second costs 2 Pearls, and the third costs 3 Pearls. It doesn't matter which player purchases the Allies! If all the spaces on the Exploration Track are filled with Allies, and none of your opponents wants to buy the last Ally you revealed, you must add that Ally to your hand.

You then gain one Pearl as shown on the board. If you decide to fight, victory is automatic and the Monster is discarded. You win the reward shown on the Threat Track, which may include:. Some spaces on the Threat Track offer a choice between multiple awards. After defeating the monster, return the Threat token to the first space of the Threat Track.

Your turn now ends. If you decide to keep exploring, move the Threat token one space up the track and continue revealing cards, as above. Important: When a Monster is revealed on the last space of the Exploration Track,you must fight it. In addition to the reward shown on the Threat Track,you also receive one Pearl as shown on the board. Depending on the position of the Threat token on the Threat track, the player who fights the Monster will win lesser or greater rewards:.

The active player reveals the 1st card and offers it to their opponents who do not wish to buy it. The player can then take it for themselves but would rather continue Exploring. They thus reveal a 2nd card. This time, the next two opponents turn it down, but the 3rd pays a Pearl to the active player to add this ally to their hand.

The active player reveals a 3rd card which is placed on the 2nd space. It's a Monster, which they decide not to fight in order to continue their Exploration. The Threat token therefore moves up one space on the Threat tracker and the Monster remains in place. Then, they reveal a 4th card, which is bought by the 1st opponent for 2 Peals, as it's the 2nd Ally purchased this turn. Then the active player reveals 3 more cards that their opponents turn down or can no longer afford and which does not interest the active player either.

But the 7th revealed card is placed on the last space of the board. The player is thus forced to add it to their hand and takes a bonus Pearl from the Treasury. Their turn ends. Once you have decided to either add an Ally to your hand or fight a Monster, your turn ends.

All Allies that remain on the Exploration Track are placed, face down, on the spaces matching their Race in the part of the board called the "Council". Any Monsters are placed in the Exploration discard pile.

Note: If the Exploration card deck runs out, form a new face down deck by re-shuffling all of the cards in the discard pile. When you request support from the Council, take all of the cards from one stack in the Council-without looking at them beforehand! Depending on race, the Lords each belong to one of the 6 different guilds, each with their own specialty:. Soldiers are not very popular and are worth fewer Influence Points, but their Powers are useful against your opponents.

Farmers have no Powers, but are worth many Influence Points as they grow the Sargasso-the nourishing algae sought by all. Merchants will give you precious Pearls, without which you will find it very hard to master your destiny. Politicians are widely disliked and have few scruples. They're very useful to sway the control of Lords. Ambassadors will allow you to more easily gain control of the most sought-after Locations. If the Power is marked with an arrow, it is applied only once, when the Lord is recruited.

If there is no arrow, this Power is semi-permanent: it lasts until this Lord is used to control a Location in which case the Power is hidden by the Location. On your turn, you may choose to recruit one of the Lords available at Court.

To recruit a Lord, you must play enough Allies from your hand to pay the costs shown on that Lord card see inset. The total value of the Allies you play may be more than what is required, but no "change" is given: the extra Ally "points" are lost. You may spend Pearls to help recruit: you must still play at least one Ally from each of the required Races, but if the sum of the card values is not high enough, you can spend one Pearl for each missing point Pearls are paid to the Treasury.

All Ally cards used to recruit a Lord are placed in the Exploration discard pile except for the one with the lowest value. This ally becomes "affiliated" with your cause: place it face up in front of you. If you discard multiple Allies with the same lowest value, you choose which one to keep. Affiliated Allies remain in front of you for the rest of the game. They cannot be used to recruit Lords, but they are counted in the final tally of Influence Points.

After paying the recruitment costs, place the Lord face up in front of you. This Lord is said to be "free" and is available for use. Duis aute irure dolor in reprehenderit in voluptate velit esse cillumdolore eu fugiat nulla pariatur. Resources Phasellus molestie magna non est bibendum non venenatis nisl tempor.

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