The house in the middle of nowhere torrent download
But despite this physical isolation, and his inability to leave, Dylan is constantly interrupted and sucked into extraordinary events. Uploaded by BritCom on February 25, Internet Archive's 25th Anniversary Logo. Search icon An illustration of a magnifying glass.
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Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. The ground along the steep river- bed is rocky and dangerous, and horses do not like the Folk crossing into Rohan from the north will frequently proximity of the ancient trees.
In fact, the horse-herds travel over the downs of the Wold and the shepherds of Rohan only cross the Entwash at the crossings of the have met more than a few adventurous folks in their Entwade.
Still, they remain wary of outsiders and for good reason; the northern edge of the Wold descends to lush Over the miles the twisting stream broadens as the ground green downs along the river Limlight, which marks becomes more level. Far from Fangorn the river slows its the northern border of the Mark.
The Rohirrim avoid pace but its banks widen, becoming impossible to cross straying here long, for outlaws have been known to take without boats or rafts. Approximately 20 miles to the north of where the Field of Celebrant Snowbourn meets the Entwash, the river course becomes Nor th of the r iver Limlight lies the Field of Celebrant, so shallow that it can be forded.
This small stretch of the a site of great impor t to the Eorlingas, though it lies river is called the Entwade, and countless trails lead to it just nor th of the border of the Mark. On the Field of from all directions. While the Rohir r im considered the f ield to be sacred, they also believe it to be Reinforced and running through rockier ground nearer haunted. The witch-lit Dwimordene lies to the west, the White Mountains, the Entwash gradually veers as ter r ifying in its way as Fangor n, and many believe eastward toward the Great River.
Surpassing Eastfold with that the ghosts of war r iors long dead r ise here at redoubled waters, the course of the Entwash becomes night, stir red by the power of the Sorceress of the meandering and tortuous, splitting in many different Golden Wood. The riverbanks become fens and vast swamps: Outlaws and other exiles sometimes venture here see the Mouths of the Entwash, draining into the Anduin from The Leofrings, opposite far from other folk, and outside the west.
Eventually, most choose to cross the In the north, the plains of the Eastemnet rise to miles and Great River upon the Undeeps, where the Anduin runs miles of treeless, humpbacked downs. The firm, chalky shallower, and head East. Between the Folde and Fenmarch lie the East Dales, populous valleys opening Page 63 of the Rhovanion Region Guide introduces along the northern side of the White Mountains; here the the Leofrings, a nomadic folk of riders of sinister Rohirrim have many busy farmlands and pastures fed inclination related to the Riders of Rohan.
The Wisce is the name given to the fertile the Nether Vales of Anduin. In the year they meadows to the north of the great West Road; this land were scattered by a host of Orcs, and many of them is the granary of Rohan, a wide region dotted by farms fled the North, settling in the Field of Celebrant.
It and dominated by the loops and meanders of the river. If of Gondor; its farmers and knights live mostly in the east so, they probably keep close to the shores of the Great and leave the Rohirrim to guard the west. River, working with bands of outlaws and plundering Orcs to smuggle stolen horses across the Anduin.
The Mering Stream marks the border as it rolls down from the dark Firien-dale, in the shadow of the Hallowed Mountain. It includes the Folde, the East Dales, and the floodplain paths, scattered rocks, streams, thickets, varied slopes of the lower Entwash, called the Wisce by its inhabitants. Wildlife The Folde is the region that was first occupied by the Predators do not fare well in Eastfold, as these are settled Eorlingas when they moved to Calenardhon; it is still part and guarded lands and the wolves of the nearby mountains have learned not to pursue their quarry too far.
Many kinds of goats roam the high slopes among oaks, pines and River Snowbourn beeches, feeding on summer grass and winter shrubs and shoots. E Edoras A few herds of cattle and countless flocks E Dunharrow of sheep roam the pastures of the Wisce. Horse-herds are not a common sight, as Eastfold they are usually led north to run upon Folde the plains of Eastemnet. Birds of many kind fly over Eastfold: swifts, swallows, Notable Characters warblers and sparrows, kestrels, eagles, and buzzards.
Cenric,Third Marshal of the Riddermark Herons, storks, ducks, and geese ply the fens around the Cenric is a member of a noble house, tracing his lineage Entwash where carp and great catfish swim.
He has been Third Marshal for many years, yet he remains as suspicious and wary of Inhabitants his place as in his first uneasy days. The Third Marshal The farmers of Eastfold raise oats, wheat, rye, and barley, before him was his uncle Edwin, brother to his father tending their fields from their many farmsteads in the Swidhun. In times of war or exceptional flooding, the farmers repair to the higher ground, where Aldburg Cenr ic has not squandered his years of ser vice. He stands.
Here in the city dwells the largest population of has grown wealthy from trade with Gondor and Rohan not living on farmsteads, dwarfed only by the he has manipulated the local lords as def tly as township of Edoras. Thanks to a network of obligations, debts, and fear, he is the undisputed lord The mountain dales are dotted with many homesteads of Eastfold, r uling from his r ich home in Aldburg.
Moreover, Cenr ic covets the position of Second descending from the mountains. Like his Each hamlet is home to its own smith, miller, and other r ival in Westfold, Cenr ic is of ten at odds with Thengel artisans who serve the farms of the area. At times, the King. Both marshals ear ned their place under Fengel, village is built close to a longhouse, often defended by whose capr iciousness could be tamed with gold and a ditch and rampart.
The longhouse usually indicates flatter y. The wise young man is not a valiant enormous size. Cenr ic is a As everywhere else in the Riddermark, all able men of lean and wir y war r ior in his early f if ties, with the air Eastfold who own at least one riding horse are required of a star ving wolf about to pounce. He is perceptive to answer to the muster in times of emergency. On and misses little, but his hard nature and clear such occasions, all Riders must gather before the city avar iciousness can be of f putting.
He never overlooks of Aldburg, where the Muster of the East-mark is held. At the time of Thengel there Cenric are nominally three marshals. Cenric may invoke this ability as a bonus action. He automatically scores a critical hit with all attacks until the beginning of the next round. At the start of his next turn, his weapon is destroyed.
From them he learned to curb his anger, turning it Charge. He became turn. Allies of Cenric gain Advantage on his bold remarks. At first, the change brought him to the attack rolls against enemies within 5 ft of him. In time, his meditative Actions attitude attracted first the curiosity of his adoptive father, Multiattack.
Cenric makes three attacks with his long sword. His parents died and ridicule them using their own words. Like them, company of Riders of the Third Marshal, but the most he knows how it feels to be a stranger among a tightly renowned and active of the Eastfold. Cenric is pleased to knit people, to feel welcomed and set apart at the same send his cousin, Esmund, away from Aldburg, out to the time. He trusts his current lover Sunnifa see Cenric carries the reports.
It was while Esmund rode in the page 20 , a serving-woman of Edoras whose intelligence and far plains recently that his young wife died in childbirth. He has seen little of his infant boy.
That awed him at first and then impressed him with her wit. Esmund has a Palfrey as a mount see page Esmund makes two attacks with his long plans will benefit him personally; -3 if they cause any sort sword. If an attack roll misses Esmund, he can use his reaction to make an attack fine words and finer gifts of gold. Esmund, young and roll against the attacker with Advantage.
He must be forthright, swallowed his anger and set out to serve wielding a melee weapon and able to see his attacker. The term also keep open the great road and the path leading to may be used to indicate any troop of mounted men Halifirien, the holy mountain. When one of the hallowed aura of the tall hill affects deeply the mood Marshals of the Mark rides out, he is accompanied of the superstitious Rohirrim. Motivation: Generosity may win friends who can prove Mounted. Actions Broadsword.
His fair hair that would hit him. To do so, he must see the attacker and be wielding a melee weapon. He is the chief of the wardens of the beacon of Halifirien, the. The great West Road is the southern portion of the Its great hall overlooks many houses and crowded alleys ancient way that once used to join the two kingdoms twisting within an encircling wooden wall.
Within the borders of Rohan it is kept in was once the first, when Eorl took his place as the Lord of working condition by the Lord of the Mark, but, by the Mark, in a past remembered only in song. When Brego an ancient agreement, travellers belonging to either built the Golden Hall above the loops of the Snowbourn, folk are free to use it without restriction or payment where Eastfold and Westfold meet, the fortress of Aldburg of a toll.
Aldburg is the ward of a Marshal of the and here Eorl and Cirion swore their oath of allegiance. Wood carved after the fashion of those few who wander among its trees. Merchants Gondor, going from east to west. These tall hills trading with Gondor sell their precious wares to the were built as part of a system of signals, meant lords and chiefs of the Mark, mainly spices, silks, and to carry tidings should Gondor or Rohan be under expensive clothing, and especially the products of the threat of war and in need of aid from its ally.
The cunning smiths of the South. The wardens take turns in marking the eastern border of Rohan. The sodden ground manning the lodges, looking east in case the farthest through which the stream flows to the Entwash becomes beacons ever light. At their camp the wardens keep a wetland known as the Fenmarch.
There are fishers who horses and provisions ready for messengers, should make their trade here along with other folk, who travel the that day come. Fenmarch in search of valuable rare plants and unusual flowers that bloom in the autumn. Most Rohirrim other than the natives of the Eastfold shun the Fenmarch, though, for it has a reputation as a breeding ground for disease, and The Everholt horses cannot travel here lest they break a leg.
Game trails — deer, boar and badger — run The Halifirien is a tall hill rising from the Firien Wood through the tangled spruce, larch, beech, and silver fir, over the border between Gondor and Rohan.
On its south across little streams and out of sudden hollows. Deer side, a broad and deep dale separates it from the cliffs of and boar are plentiful; the nearby farmers hunt only the the White Mountains so it seems to stand alone.
Its east, outskirts, kept at bay by rumours of sinister hauntings. Only a century ago the hunter- to a stone stair ascending to its summit. The trees grow king, Folca, crossed its borders riding triumphantly. There stands the beast while Orcs plagued the Riddermark, and now he westernmost beacon of Gondor, ready to be set alight, and returned to his great passion after having seen the last of its wardens stand watch in lodges hidden among the trees.
With a spear in his old but firm grasp, he pursued. Make a DC 15 Wisdom Survival check. You slay a boar, or an equally following table with Advantage.
If you fail, roll with prized quarry. You gain 1 Hunt die. A Hunt die is a Disadvantage. A hero may invoke an appropriate trait d4 and whenever you make a roll during a journey as a such as Beast-lore to skip the check and roll normally Hunter, you can choose to spend the Hunt die and add it on the table. Once a Hunt die is used, it is lost. You are diverted by the distant Unused Hunt dice expire at the end of the Adventuring sounding of a mournful hunting-horn: the horn of phase.
It exerts a mighty pull and draws you heedless into the dark woods. The beast you fell was so huge choose the result: either you gain 1 point of Shadow that your host suggests you send its tusks to the king as after wandering in pursuit of fell spirits, or you are a gift. You gain 2 Hunt dice, as above, and, if you visit attacked alone by the Great Boar of Everholt see page Meduseld during the next Adventuring phase, you have !
Advantage on all audience checks there. The fruit of the hunt was so has been defeated! Soft voices and strange sounds carried plentiful that it allows for a great feast!
You gain 2 by the wind have made it impossible for you to discern Hunt dice and can choose one trait: Bold if you use the the tracks of your quarry. You return to Edoras empty- feast to boast of your exploits or Generous if you use handed. If you were spending your Fellowship phase in the feast to feed as many as possible. During the next Aldburg, then your failure attracts the attention of Adventuring phase you are considered to have that trait,.
But the ferocious beast dealt the king a mortal Their homes and pastures are spread densely along the wound with its tusks before it died. To the northwest of the vale, the shadows of Everholt. This is the Deeping-coomb, a valley guarded by The region of Rohan known as Westfold extends north the strongest fastness of the Riddermark, the fortress that westward for forty leagues from Edoras to the Fords of its builders called Aglarond.
Farther west, the river Isen Isen. It is a green country of rolling fields, running along rushes between the southern end of the Misty Mountains the foothills of the White Mountains, across small water and the northernmost arm of the White Mountains at the courses traversed by many fords.
Gap of Rohan, marking the boundary of the Riddermark. Higher up into the mountains live big, sturdy, But these are not the only threats facing the Riders of shaggy creatures called stonegoats with vast sweeping Westfold: to the north lies the dark forest of Fangorn, a horns. Along the high ridges, fat marmots amble and wood made of trees so old that anything crafted by Men in whistle shrilly. Combat Scenery: birdsong, cliffs, crags, lone trees, nettle banks, steep slopes, ravines, rock edges, thickets Down in the dales, owls ply the woods at night, while swifts, swallows, and sparrows sing in the trees by day; golden eagles, kestrels, and buzzards fly over the dales seeking prey.
Spruces, silver firs, stone pines, and larches grow in the dales and under the eaves of the mountains. Higher up, oaks and beeches take their place, and higher Isengard E still they give way to dwarf pines and green alders.
Summer grasses grow on the slopes with beautiful white flowers called queenblossom; shrubs, shoots, lichen, and Nan Westemnet conifer needles feed the goats and sheep in winter. Curunir c c Inhabitants The people of Westfold do not welcome outsiders easily, E never forgetting that grim enemies live not far away.
Where the farmsteads are not close The High Stone ale enough to have given birth to a hamlet, families load Edoras E their goods and wares on carts and gather on a field to trade and barter. The horse-herds of the region ride into White Mountains E the plains of the Westemnet, or cross over the Entwade to Dunharrow the Eastemnet. The fields of Westfold yield rich crops of oat, barley, rye, and wheat.
Bread, beer, meat, and dairy keep the riders and herd-folk strong. They dwell in homes scattered The green fields and woods of the Westfold are home to across the region, but gather when commanded to ride on deer with elk straying down from the mountains.
Foxes are patrol. Their companies thunder on the horse-roads of the the main predators as the wolves have been extensively Westemnet, pushing as far north as the eaves of haunted hunted; the few left are dangerously aggressive. Fangorn or the foothills of the Misty Mountains. To keep watch over the western borders of the Mark, they man the In the foothills sheep are common.
They have brown earth-forts that guard the crossings of the Isen, but under wool on their bodies, but white legs and faces, with big some especially bold captain they at times go raiding into curving horns on the rams. They are joined by lean Dunland, burning the Hillmen out of their villages close. In times of war and unquiet the Second Marshal can order a levy of Westfold, to muster companies of men on foot among its farmers and herders, to reinforce their forces of mounted men.
This can be done in Eastfold too, should the Third Marshal require it, but the Men of Westfold are more used to the hardship of warfare, and are sturdy and well equipped. He is among the wealthiest men of Westfold and a renowned captain, both ruthless and politically shrewd. He long held the favour of Fengel King by acting as his right-hand, in the absence of his son Thengel, away in Gondor in search of fame.
Born to the Saddle. Years ago, Cenric page Second Marshal, but to no avail. The two lords and their Mounted. The crowning of Thengel, attack roll, he may use a bonus action to make a single a king with very different ideas and priorities from his additional melee attack against the same opponent. Thengel wants to heal the rift between Westfold and Eastfold, but first he must tame his marshals, Actions or dare to replace them. He keeps both hair and Medium Human beard in braids that turned silvery grey long ago.
I will not sit idly by while the Riddermark is threatened. Mildryd does not hesitate at the killing than enemies blow. She scores critical hits on a 18, 19, or 20 on an attack roll. Hatred Dunlendings, Recharge Mildryd can use her bonus action to gain Advantage on attack rolls The Tale of Years: Erkenbrand against Dunlendings until the end of her turn. Mildryd has a Palfrey as a mount see page If a game with two hands to make a melee attack. Mildryd may use her reaction to a career that will see him gather honours and a make a single melee attack against a creature that has reputation for unyielding strength.
Eventually he just attacked her. His house during a Dunlending raid that claimed the life of her has failed so far to find an appropriate position among husband.
The Lord of Fowlmere wildly when the lust of battle is upon them, a madness is a lean, muscular man in his forties who does not fear that is placated only when ample blood has been shed. Their deeds against Dunlendings and Orcs have in the defence of the Mark than in a duel. Grimborn owns many horses and cattle that run in the Westemnet, herded by his kin. He and his ancestors Elfthain before him built up the herds over many years through Medium Human wise husbandry, canny trade and good marriages.
Challenge 3 XP Mounted. Elfthain has a Courser as a mount see page Battle-fury. Grimborn can use his bonus action to While in this state, he has Advantage on Proud. It ends Actions after 1 minute or if he is Unconscious, or ends his turn without having attacked a hostile creature or taken Broadsword. Grimborn has a Courser as a mount see attack that would hit him.
To do so, Elfthain must see page Grimborn may choose to gain Advantage on all attacks he makes in a round, but all attacks on him gain Advantage until the start of his next turn.
Some say that a virtue, or curse, runs in his family that has its members grumble and roar. The tradition of horse-husbandry in his family instructs. Motivation: I prefer to deal with horse-folk instead of He was not rich, but he was a tireless enemy of the Men-folk, they are more honest.
A thick wooden farmstead in the Westfold Vale, near the road that leads palisade encircles the other side; a well keeps the house into the Deeping-coomb. But they are graze. Just outside the valley the trail meets an older road moved by more than hospitality. They came into his troubled West-march of Rohan. When he revealed hints of his true The folk of Grimslade watch the road for enemies and identity, the farmers were amazed; it barely took the keep sounding-horns ready to call the alarm.
The lulling power of his voice to win their allegiance. Merchants and other visitors known in the the rumours of the land that circulate outside the Golden Mark frequently stay there after passing through the Gap Hall.
If they are ever found out, they will realise the of Rohan, as Grimborn welcomes news from afar. Thrihyrne Few among the Rohirrim brave the heights of the Northernmost of the White Mountains, the three peaks Thrihyrne, but those who do go to seek answers from of Thrihyrne jut out of the mountain range as black their ancestors. Amidst the harsh peaks, the world is spears, marking the southern end of the Gap of Rohan.
Many stories are told about the Thrihyrne, as its is truly great. Some that climb the peaks of Thrihyrne shadow has fallen over the lives of countless wariors return with nothing, others do not return at all, but once of the Mark, but most of them tell of the wisdom of the every few years, someone returns with fire in their eyes crows haunting the steep cliffs, for the black birds that and, though they never speak of what they learned on dwell there are said by many to speak with the voices of the heights, they are invariably filled with a new sense the dead.
Not all slopes and summits of the White Mountains are as You gain nothing useful, but at least you enjoyed a forbidding as the Thrihyrne peaks. Even if winter becomes wonderful sight! You return with enough mountain- — is especially valued for medicine and as a token of goat hides to gain a number of gold pieces equal to your dedication, and is found only high on the mountainsides.
Strength modifier. The majestic horn of the stone-goat for the supple leather of their hides. If you succeed, roll on the following table with Advantage. You collect enough queenblossom to roll with Disadvantage. You pushed yourself too hard for applied. You can only benefit from one application of too long, or you climbed too high, suffering grievously queenblossom per Adventuring phase. You have found a strangely shaped be removed until you take the Recovery undertaking see stone, the size of your closed fist.
When searching for signs Lost in the Mountains! You have spent your time of Orc-kind, you have Advantage on Investigation, losing your way in the mountains and finding it again.
Perception, and Shadow-lore checks. It is a cleft cut into the northern spur of the White Homesteads and little villages are scattered along the Mountains, at the eastern end of the Deeping-coomb, course of the Deeping-stream. A watercourse, the Deeping-stream, runs along the 2.
At the far end of the gorge dark caves open beneath Hornburg, below the Deeping Wall, and around the the ground, where the high, crow-haunted cliffs of three- Hornrock. A mighty fortress lies at the causeway, and then eventually out into the Westfold mouth of the deep, where the Deeping-coomb narrows Vale.
It was built of old by the Men of the 3. Few know across the Coomb from cliff to cliff. Built in a time long that its name was of old Aglarond, and that it was built as beyond the memory of the Rohirrim, the Dike has long a twin to Angrenost, now called Isengard, to the north, so been breached in several places.
The Deeping-stream that the two fortresses could guard the approaches to the crosses it where the largest opening gapes along the Fords of Isen.
When Helm Hammerhand took refuge in defensive works. To the north drove the enemies of the Mark mad with fear. The stands the Hornrock, the heel of stone upon which stands Rohirrim renamed the fortress the Hornburg to honour the tower of the Hornburg and its walls. The Deeping Wall their doomed king, and even now, when a trumpet stretches from the Hornrock to reach the southern cliff of the sounds atop the tower, it echoes in the cleft behind, as gorge.
The Men of the West 5. Causeway: A wide ramp leads from the dale onto the also built a wall joining the Hornburg to the southern Hornrock. It crosses the Deeping-stream where it winds cliff of the Coomb, barring the entrance to the deep around the base of the Rock. While not unduly wide, the behind.
It is called the Deeping Wall, and the Deeping- ramp is broad enough for many riders to ride upon it stream passes beneath it through a cunningly-wrought without dismounting.
The gates of the Westfold. Outer Court: Beyond the main gates of the fortress lies but it rises above it for several yards. Inside its circle the outer court, defended by thick walls, tall and sheer, stand several outbuildings, including an armoury and encircling it near the edges of the Hornrock.
Battlements stables, and room for many soldiers, their war gear, and run along its length, with clefts through which defenders provisions. A rear- gate leads to a broad stairway descending into the Deep 9. On the assault, and it is not a difficult claim to believe. The other side of the small iron gate a hidden path leads to the Burg rises as a lofty pillar of stone, like a tooth thrusting causeway arching over the Deeping-stream, too narrow upward from the northern cliff of the mountain, looking for more than one horse or rider to advance along it at a upon the vale at its feet.
Inside are many rooms, including time. It is 8. Inner Court: The wall of the inner court, the court an abode suited to a warlike chieftain or lord, and it suits itself, and the tower inside it are also known as the citadel well the current Second Marshal of the Mark. In a high of the fortress. The wall is not as thick as the outer wall, chamber rests the horn of Helm Hammerhand, waiting. Deeping Wall: A barrier twenty feet high and nearly for his thoughts are a safely guarded treasure even to as thick, the Deeping Wall is built with great stones set those who love him dearly.
To be always by his side, so cunningly that its outer face is smooth as if polished. It runs from the warriors, the most loyal retainers of her wary husband. Hornrock across the mouth of the Deep to the opposite For days on end, the only female voice that is heard raised mountain side.
A stair runs up to the outer court of the in the courts of the Hornburg is that of Mildryd Shielding, Hornburg, and three flights of steps lead down to the Deep. The Deep: Beyond the fortress, the Deeping-stream flows through the narrows of the gorge, where its walls In recent years, though, there have been changes. While become so steep and tall that all the light is shut out. It is kept under involved in a number of tasks that will take years to lock and key in the Burg atop the Hornrock, as the complete.
Maybe 46 , who is lifelong friends with Elfthain. If the some sly emissary of Orthanc will succeed where the companions can somehow forge a bond between lord of Isengard failed? The only suitable stone quarry is with their own eyes the abode of the Hammerhand, dangerous — creatures come down from the White the fiercest Lord of the Mark that ever was.
They Mountains and must be dealt with, not to mention pace the cracked stones of the Deeping all, see the finding stonemasons up to the task. If no result on the die would cause you to succeed, then you cannot effort. Glittering Caves. When Second Marshal: the Rohirrim discovered them they kept their location a.
Always to the east the treeless slopes of the time of war. But their history and usage does not reveal Brown Lands rise and fall, withered and empty. They open up, one after the other, great caves southbound course along the borders of the Eastemnet where torchlight glitters and reflects spectacularly from and towards the White Mountains.
Its waters quicken crystals, gems, and veins of precious metal, and the gradually, so gradually that even a veteran traveller sound of water dripping in meres and pools untouched by may not notice it. Eventually, Anduin enters a hilly land, wind or breeze becomes a music that would enrapture the tangled with thorny thickets, and its banks rise and greatest minstrels among the Fair Folk.
Boating becomes more difficult, as there are rocks and stony eyots emerging from the stream. That the Rohirrim have left such beauty and treasure Then, quite suddenly, Anduin comes upon the rapids of unmolested to this day says much of their wisdom and Sarn Gebir, where stone shoals and sharp rocks rise up generosity.
Even a greedy man like Fengel King did not and the water drives over them fast and dangerous. Wise dare to loot the caverns to enrich the Golden Hall, and boaters paddle hurriedly to the bushes and trees of the was content to enjoy the caves as a matchless treasure western shore, for no boat survives Sarn Gebir.
But the Rohirrim do not trust others as well as they trust themselves, and they say little of the On the west bank, not far from the point where the river glories of Aglarond to outsiders. Travellers may draw their boats out of the water and carry them across it, traversing an unhappy stretch of limestone New Fellowship Phase dells and boulders, thick weeds, and brambles.
The track Undertaking: Gaze upon the ends by a little pool under the lee of a rock-wall less than 2 Glittering Caves miles away. From here, boating can be resumed on gentler waters. A companion who spends a Fellowship phase in South of the rapids the river rolls swiftly. The Aglarond may wish to journey there to witness the ravine grows darker and more foreboding as it gets closer Glittering Caves.
The great beauty of the caves is to the hills of Emyn Muil, until at last the waters of Anduin such that hearts are raised and sorrows vanquished flow between the pedestals of two great statues of stone, by gazing at the stars that shine within the earth. When a hero sees Aglarond for the first time, they reduce their temporary Shadow score by 2 points. Once they The Great River marked the northern border of Gondor, and still they Coming down from the north, the Anduin passes the Field stand, worn but unbroken, provoking awe and fear in of Celebrant, where the Limlight adds its waters to those of those who behold them.
The waters become narrow and the Great River, among forests of great reeds. Beyond their more turbulent between the statues, and the wind rushes confluence, it flows along the eastern boundaries of the noisily between the rock faces of the gorge. Wold of Rohan and becomes wide and shallow between stony banks.
Here the river turns east, making a wide Beyond the Argonath, the river emerges into the light meandering loop: the North Undeep. Then, it doubles of Nen Hithoel, a long oval lake measuring many miles back and runs again westward, only to curve again to across.
Wooded hills rise steep from its shores. At the. Grebes and ducks and geese dive for either side. Beyond the centre peak, Tol Brandir, the Great fish from above, and herons and white storks with black River, crashes over the Falls of Rauros, whose thunder can wingtips.
Frogs and snakes slither in and out of sight, and be heard from afar. Boats can be beached on the shores before Rauros. Another trail leads down from Amon Field of Celebrant Hen to the great North Stair, a portage-way where boats can be carried safely down to the water below the falls. North Undeep. Out of the thunder of Rauros the Great River rolls wide and slow through boundless swamps. The Mouths of the Entwash empty from the west and the Nindalf, which the Rohirrim call Wetwang, sprawls in the east.
Brown Lands o Combat Scenery: briar patch, cliffs, crags, hedges of tree. Animals are rarely seen or heard except ast Wa. The Argonath for small birds whistling and piping unseen among the E. Nen crossing the sky looking up from the river course. Between Hithoel the fens, meadows of grass stretch away to the west into the Wold and the Eastemnet, which have their own wildlife E Amon Lhaw E and ways.
Mouths of South of the Undeeps, the ground grows firmer and the Entwash woods grow thicker among the grassy meadows. Deer, n boars, and small bears roam the woods with rabbits and Fenmarch squirrels, wary and stealthy as they come to the river am g Stre to drink. Inhabitants There are no permanent settlements along the Anduin Aegif between Rhovanion and Gondor, for the region is too Medium Human isolated from the homelands of the Rohirrim. Aegif can Hide with perfect There are lore-masters in Rohan and a rare few in the success.
She is considered to have rolled a 20 on any north, including Elrond of Rivendell, who have heard Dexterity Stealth checks. Aegif doubles her Proficiency Bonus for her whispers of the Wife of the River. The tale goes that there is Insight and Perception skills. Aegif cannot be Surprised and has — long ago, to hear only the voice of the Anduin and learn Advantage on initiative rolls within sight or sound of the its songs.
The River Wife is real. Her name is Aegif and Anduin. Aegif can use a bonus action she concerns herself with little save listening to the ever- to activate this ability. What caused her to choose such a life is unknown Actions and though she has passed on ancient stories to those she Dagger. Reactions Uncanny Dodge. If Aegif can see an attacker that has The Anduin has taught her many things, many wondrous, Encountering secret things.
If they succeed in secret things. Aegif is withered would never stop hunting her… and thrawn and wild, but her voice is soft and rich. Has she not sung to the river all these long years? Ezra Dewey Kevin as Kevin. Kristin Bauer van Straten Kidnapper as Kidnapper. Micah Hauptman Creep as Creep.
Scott Michael Foster Officer 1 as Officer 1. Rich Ceraulo Ko Officer 2 as Officer 2. Anna B. Shaffer Officer 3 as Officer 3. Alfredo Tavares Juan as Juan uncredited.
More like this. Watch options. Storyline Edit. But as he starts to make a break for it, he hears Kevin's screams for help and realizes he can't leave his friend behind. Did you know Edit. Trivia The two directors are lifelong friends and look somewhat like grownup versions of the child actors in their film. Goofs The water on the stove starts to boil and it is heard whistling, yet the ordinary kettle does not have a cap or built-in whistle at all.
Connections Features Frankenstein User reviews 90 Review. Top review. The plot is incredibly stupid!
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